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27669b7383cd9a6ecc82a8a8b0eac1732a2ef496
axyz
/
include
/
Engine
/
Collision
T
History
William Moberg
4c87ca10b9
Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
..
Collision.h
Cannot respawn inside other players, unless all are blocked.
2016-02-17 14:54:59 +01:00
CollisionSystem.h
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
2016-02-19 14:16:22 +01:00
EntityAABB.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
ETrigger.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
FillFrustumOctreeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
FillOctreeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
TriggerSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00