Files
axyz/src/Engine/Rendering/Texture.cpp
T
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00

55 lines
1.7 KiB
C++

#include "Rendering/Texture.h"
Texture::Texture(std::string path)
{
PNG* img = ResourceManager::Load<PNG, true>(path); //TODO: Make this threaded. Catch exeptions in all other load places.
//PNG image(path);
//if (img->Width == 0 && img->Height == 0 || img->Format == Image::ImageFormat::Unknown) {
// //image = PNG("Textures/Core/ErrorTexture.png");
// //return; // Temporary fix to remove crash
// if (img->Width == 0 && img->Height == 0 || img->Format == Image::ImageFormat::Unknown) {
// LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed.");
// return;
// }
//}
this->Width = img->Width;
this->Height = img->Height;
GLint format;
switch (img->Format) {
case Image::ImageFormat::RGB:
format = GL_RGB;
break;
case Image::ImageFormat::RGBA:
format = GL_RGBA;
break;
}
// Construct the OpenGL texture
glGenTextures(1, &m_Texture);
glBindTexture(GL_TEXTURE_2D, m_Texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, format, img->Width, img->Height, 0, format, GL_UNSIGNED_BYTE, img->Data);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLERROR("Texture load");
}
Texture::~Texture()
{
glDeleteTextures(1, &m_Texture);
}
void Texture::Bind(GLenum textureUnit /* = GL_TEXTURE0 */)
{
glActiveTexture(textureUnit);
glBindTexture(GL_TEXTURE_2D, m_Texture);
}