24 lines
686 B
C++
24 lines
686 B
C++
#include "Common.h"
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#include "Core/System.h"
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class ExplosionEffectSystem : public PureSystem
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{
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public:
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ExplosionEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("ExplosionEffect")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
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(double)component["TimeSinceDeath"] = 0.f;
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}
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(double&)component["TimeSinceDeath"] += dt;
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//if ((bool)Component["Gravity"] == true) {
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// (bool)Component["ExponentialAccelaration"] = false;
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//}
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}
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}; |