Files
axyz/include/Game/HealthSystem.h
T

36 lines
998 B
C++

#ifndef HealthSystem_h__
#define HealthSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core\EPlayerDamage.h";
#include "Core\EPlayerHealthPickup.h";
#include "Core\EPlayerDeath.h";
#include <tuple>
#include <vector>
class HealthSystem : public PureSystem
{
public:
HealthSystem(EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
private:
//methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
//vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
};
#endif