Files
axyz/include/Engine/Network/Client.h
T

58 lines
1.3 KiB
C++

#ifndef Client_h__
#define Client_h__
#include <string>
#include <ctime>
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <glm/common.hpp>
#include "Network/MessageType.h"
#include "Network/NetworkDefines.h"
class Client
{
public:
Client();
~Client();
void Start();
private:
// Threaded
void DisplayLoop();
void ReadFromServer();
void InputLoop();
int Receive(char* data, size_t length);
int CreateMessage(MessageType type, std::string message, char* data);
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(char* data, size_t length);
void ParseEventMessage(char* data, size_t length);
void ParseConnect(char* data, size_t length);
void ParsePing();
void ParseServerPing();
void ParseSnapshot(char* data, size_t length);
void SendInput();
void SendDebugInput();
void DrawBoard();
// udp stuff
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
int m_PlayerID = -1;
char m_GameBoard[BOARDSIZE][BOARDSIZE];
glm::vec2 m_PlayerPositions[MAXCONNECTIONS];
std::string m_PlayerNames[MAXCONNECTIONS];
std::clock_t m_StartPingTime;
double m_DurationOfPingTime;
bool m_ShouldDrawGameBoard = true;
std::string m_PlayerName;
};
#endif