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axyz/include/Engine/Rendering/Font.h
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viktorljung f3bfe388af Clean up
2016-01-21 10:16:03 +01:00

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#ifndef Font_h__
#define Font_h__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include <boost/tokenizer.hpp>
#include <boost/lexical_cast.hpp>
#include "../OpenGL.h"
#include "../GLM.h"
#include "../Core/ResourceManager.h"
class Font : public Resource
{
friend class ResourceManager;
private:
Font(std::string path);
public:
struct Character {
GLuint TextureID; // ID handle of the glyph texture
glm::ivec2 Size; // Size of glyph
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
GLuint Advance; // Offset to advance to next glyph
};
int FontSize = 16;
~Font();
std::map<GLchar, Character> m_Characters;
};
#endif