This website requires JavaScript.
Explore
Help
Sign In
BTH
/
axyz
Watch
1
Star
0
Fork
0
You've already forked axyz
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
Files
31e7340daf4ebd0993a17bb229105b17f4f08a7e
axyz
/
src
/
Game
/
Systems
T
History
Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
..
CapturePointSystem.cpp
Merge remote-tracking branch 'origin/master' into EditorUsefulness
2016-01-21 16:16:35 +01:00
HealthSystem.cpp
Merge remote-tracking branch 'origin/master' into EditorUsefulness
2016-01-21 16:16:35 +01:00
InterpolationSystem.cpp
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
PlayerMovementSystem.cpp
Player input properly separated from editor input and server
2016-01-22 21:35:31 +01:00
PlayerSpawnSystem.cpp
Added conditional spawning based on whether the running instance is a server or not
2016-01-22 17:34:57 +01:00
SpawnerSystem.cpp
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
WeaponSystem.cpp
Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
2016-01-21 17:36:47 +01:00