29 lines
666 B
C++
29 lines
666 B
C++
#ifndef CollisionSystem_h__
|
|
#define CollisionSystem_h__
|
|
|
|
#include <GLFW/glfw3.h>
|
|
#include <glm/common.hpp>
|
|
|
|
#include "../Common.h"
|
|
#include "../Core/System.h"
|
|
#include "../Core/EventBroker.h"
|
|
#include "../Core/Octree.h"
|
|
#include "EntityAABB.h"
|
|
|
|
class CollisionSystem : public PureSystem
|
|
{
|
|
public:
|
|
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
|
: System(params)
|
|
, PureSystem("Collidable")
|
|
, m_Octree(octree)
|
|
{ }
|
|
|
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
|
|
private:
|
|
Octree<EntityAABB>* m_Octree;
|
|
std::vector<EntityAABB> m_OctreeResult;
|
|
};
|
|
|
|
#endif |