Files
axyz/include/Engine/Rendering/DrawScenePass.h
T
2016-01-08 16:42:59 +01:00

42 lines
882 B
C++

#ifndef DrawScenePass_h__
#define DrawScenePass_h__
#include "IRenderer.h"
#include "DrawScenePassState.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class DrawScenePass
{
public:
DrawScenePass(IRenderer* renderer);
~DrawScenePass() { }
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderQueueCollection& rq);
//Getters
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
Texture* m_WhiteTexture;
const IRenderer* m_Renderer;
ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_CoolDeathAnimProgram;
glm::vec3 Origin;
GLfloat TimeDeath = 0.f;
GLfloat EndDeath = 0.f;
};
#endif