Files
axyz/resources/Shaders/ExplosionEffect.frag.glsl
T
2016-01-18 13:51:32 +01:00

23 lines
379 B
GLSL

#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform vec4 Color;
uniform sampler2D texture0;
in vec3 Normal;
in vec3 Position;
in vec2 TextureCoordinate;
in vec4 DiffuseColor;
in vec4 ExplosionColor;
out vec4 fragmentColor;
void main()
{
vec4 texel = texture2D(texture0, TextureCoordinate);
fragmentColor = texel * DiffuseColor * Color + ExplosionColor;
}