699 lines
27 KiB
XML
699 lines
27 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon/>
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<c:Collidable/>
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<c:DashAbility/>
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<c:DoubleJump/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.0288832188" Z="2.64144421"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Camera">
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<Components>
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<c:Camera>
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<NearClip>0.10000000149011612</NearClip>
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<FarClip>300</FarClip>
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</c:Camera>
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<c:Transform>
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<Position X="0" Y="1.27700007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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<Scale X="1.30000007" Y="1.50000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HitMarkerSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HealthHUD">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="HealthBar">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.301960796" B="1" G="0" R="0"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
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<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
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<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BoostIcons">
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<Components>
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<c:BoostIconsHUD/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Assault">
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<Components>
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<c:Fill>
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<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.168000013" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Defender">
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<Components>
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<c:Fill>
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<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.224999994" Y="0.27700001" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Sniper">
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<Components>
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<c:Fill>
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<Color A="1" B="0.345098048" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.38500002" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShiftAbility">
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<Components>
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<c:AbilityCooldownHUD/>
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<c:Fill>
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Position X="0.224999994" Y="0.00400000019" Z="0"/>
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<Scale X="0.27700001" Y="0.190000013" Z="1"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Cooldown">
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<Components>
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<c:Text>
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<Content>0.0</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="0" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
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<Orientation X="0" Y="0" Z="1.57099998"/>
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<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="HealthText">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Fill>
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<c:Text>
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<Content>100/100</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:HealthHUD/>
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<c:Transform>
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<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
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<Orientation X="0" Y="0.410000026" Z="0"/>
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<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CapturePointHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0.190541431" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD/>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="4.71238899"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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<Position X="0.486000031" Y="0.26000002" Z="0"/>
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<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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|
<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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|
<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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|
<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-2" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CapturePointArrow">
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<Components>
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<c:CapturePointArrowHUD/>
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|
<c:Model>
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<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
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</c:Model>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.714000046" Z="-1.30000007"/>
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<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
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<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Hands">
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<Components>
|
|
<c:Animation>
|
|
<AnimationName1>Idle</AnimationName1>
|
|
<Time1>1.8348644854054612</Time1>
|
|
<Speed1>1</Speed1>
|
|
<AnimationName2></AnimationName2>
|
|
<AnimationName3></AnimationName3>
|
|
</c:Animation>
|
|
<c:Model>
|
|
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
|
|
<Color A="1" B="0.0431372561" G="0.0509803928" R="0.87843138"/>
|
|
</c:Model>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="PrimaryAttachment">
|
|
<Components>
|
|
<c:BoneAttachment>
|
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
</c:BoneAttachment>
|
|
<c:WeaponAttachment>
|
|
<Weapon>AssaultWeapon</Weapon>
|
|
</c:WeaponAttachment>
|
|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/WeaponAssaultRedView.xml</EntityFile>
|
|
</c:Spawner>
|
|
<c:Transform>
|
|
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
|
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="SecondaryAttachment">
|
|
<Components>
|
|
<c:BoneAttachment>
|
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
</c:BoneAttachment>
|
|
<c:WeaponAttachment>
|
|
<Weapon>SidearmWeapon</Weapon>
|
|
</c:WeaponAttachment>
|
|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
|
|
</c:Spawner>
|
|
<c:Transform>
|
|
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
|
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="ThirdPersonCamera">
|
|
<Components>
|
|
<c:Camera>
|
|
<NearClip>0.10000000149011612</NearClip>
|
|
<FarClip>300</FarClip>
|
|
</c:Camera>
|
|
<c:Model>
|
|
<Resource>Models/Widgets/Camera.mesh</Resource>
|
|
<Visible>false</Visible>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
|
<Orientation X="5.95600033" Y="0" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="PlayerModel">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName1>IdleF</AnimationName1>
|
|
<Speed1>1</Speed1>
|
|
<AnimationName2></AnimationName2>
|
|
<AnimationName3></AnimationName3>
|
|
</c:Animation>
|
|
<c:AnimationOffset>
|
|
<AnimationName>AimRifle</AnimationName>
|
|
<Time>0.5</Time>
|
|
</c:AnimationOffset>
|
|
<c:Shielded/>
|
|
<c:HiddenForLocalPlayer/>
|
|
<c:Model>
|
|
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
|
<Color A="1" B="1" G="0.952941179" R="1"/>
|
|
</c:Model>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="PrimaryAttachment">
|
|
<Components>
|
|
<c:BoneAttachment>
|
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
</c:BoneAttachment>
|
|
<c:WeaponAttachment>
|
|
<Weapon>AssaultWeapon</Weapon>
|
|
<Person>
|
|
<ThirdPerson/>
|
|
</Person>
|
|
</c:WeaponAttachment>
|
|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/WeaponAssaultRedWorld.xml</EntityFile>
|
|
</c:Spawner>
|
|
<c:Transform>
|
|
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
|
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="SecondaryAttachment">
|
|
<Components>
|
|
<c:BoneAttachment>
|
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
</c:BoneAttachment>
|
|
<c:WeaponAttachment>
|
|
<Weapon>SidearmWeapon</Weapon>
|
|
<Person>
|
|
<ThirdPerson/>
|
|
</Person>
|
|
</c:WeaponAttachment>
|
|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
|
|
</c:Spawner>
|
|
<c:Transform>
|
|
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
|
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="AABBStanding">
|
|
<Components>
|
|
<c:Model>
|
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
|
<Color A="0.427450985" B="1" G="1" R="1"/>
|
|
<Visible>false</Visible>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.772000015" Z="0"/>
|
|
<Scale X="1" Y="1.60000002" Z="1"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="AABBCrouching">
|
|
<Components>
|
|
<c:Model>
|
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
|
<Color A="0.745098054" B="1" G="0" R="1"/>
|
|
<Visible>false</Visible>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.772000015" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="PlayerName">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Insert name here</Content>
|
|
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
|
<Color A="1" B="0" G="1" R="0"/>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
|
<Orientation X="0" Y="3.14199996" Z="0"/>
|
|
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Indicator">
|
|
<Components>
|
|
<c:Sprite>
|
|
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
|
<GlowMap></GlowMap>
|
|
<DepthSort>false</DepthSort>
|
|
<Color A="1" B="1" G="0.309803933" R="0"/>
|
|
</c:Sprite>
|
|
<c:HiddenForLocalPlayer/>
|
|
<c:SpriteIndicator>
|
|
<MinScale>50</MinScale>
|
|
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
|
</c:SpriteIndicator>
|
|
<c:Transform>
|
|
<Position X="0" Y="1.84019077" Z="0"/>
|
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="ShieldAttachment">
|
|
<Components>
|
|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
|
</c:Spawner>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
|
|
</Entity>
|