Files
axyz/tools/MayaExporter/MayaExporter/Menu.cpp
T
2015-12-07 14:44:34 +01:00

239 lines
6.2 KiB
C++

#include "Menu.h"
#include <iostream>
using namespace std;
Menu::Menu()
{
}
Menu::Menu(QDialog* dialog)
{
// Save the dialog pointer. Needed when the application gets destroyed
dialogPointer = dialog;
// Create QpushButtons & give them names
exportSelectedButton = new QPushButton("&Export Selected", this);
browseButton = new QPushButton("&...", this);
exportAllButton = new QPushButton("&Export All", this);
cancelButton = new QPushButton("&Cancel", this);
// Option box and checkboxes
QGroupBox *optionsBox = new QGroupBox(tr("Options"));
exportAnimationsButton = new QCheckBox(tr("&Export Animations"));
copyTexturesButton = new QCheckBox(tr("&Copy Textures"));
button3 = new QCheckBox(tr("option3"));
exportAnimationsButton->setChecked(true);
copyTexturesButton->setChecked(true);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(exportAnimationsButton);
vbox->addWidget(copyTexturesButton);
vbox->addWidget(button3);
vbox->addStretch(1);
optionsBox->setLayout(vbox);
// Connect the buttons with signals & functions
connect(exportSelectedButton, SIGNAL(clicked(bool)), this, SLOT(ExportSelected(bool)));
connect(browseButton, SIGNAL(clicked(bool)), this, SLOT(ExportPathClicked(bool)));
connect(exportAllButton, SIGNAL(clicked(bool)), this, SLOT(ExportAll(bool)));
connect(cancelButton, SIGNAL(clicked(bool)), this, SLOT(CancelClicked(bool)));
connect(exportAnimationsButton, SIGNAL(clicked(bool)), this, SLOT(Button1Clicked(bool)));
connect(copyTexturesButton, SIGNAL(clicked(bool)), this, SLOT(Button2Clicked(bool)));
connect(button3, SIGNAL(clicked(bool)), this, SLOT(Button3Clicked(bool)));
// Creating several layouts, adding widgets & adding them to one layout in the end
QHBoxLayout* topLayout = new QHBoxLayout;
QVBoxLayout* midLayout = new QVBoxLayout;
QHBoxLayout* botLayout = new QHBoxLayout;
QVBoxLayout* baseLayout = new QVBoxLayout;
exportPath = new QLineEdit;
fileDialog = new QFileDialog;
QLabel* exportLabel = new QLabel;
exportLabel->setText("Export Path:");
midLayout->addWidget(optionsBox);
topLayout->addWidget(exportLabel);
topLayout->addWidget(exportPath);
topLayout->addWidget(browseButton);
botLayout->addWidget(exportSelectedButton);
botLayout->addWidget(exportAllButton);
botLayout->addWidget(cancelButton);
baseLayout->addLayout(topLayout);
baseLayout->addLayout(midLayout);
baseLayout->addSpacing(10);
baseLayout->addLayout(botLayout);
baseLayout->addStretch();
// Set the layout for our window
dialog->setLayout(baseLayout);
}
void Menu::ExportSelected(bool checked)
{
// Retrieving the objects we currently have selected
MSelectionList selected;
MGlobal::getActiveSelectionList(selected);
// Loop through or list of selection(s)
for (unsigned int i = 0; i < selected.length();i++)
{
MObject object;
selected.getDependNode(i, object);
MFnDependencyNode thisNode(object);
cout << thisNode.name().asChar() << endl;
GetMeshData(object);
}
if (exportPath->text().isEmpty())
cout << "Please select a folder." << endl;
else
cout << exportPath->text().toLocal8Bit().constData() << endl;
}
void Menu::ExportPathClicked(bool)
{
// Opens up a file dialog. Save/Changes the name in the exportPath
fileDialog->setFileMode(QFileDialog::Directory);
fileDialog->setOption(QFileDialog::ShowDirsOnly);
QString fileName = fileDialog->getExistingDirectory(this, "Select", "/home", QFileDialog::ShowDirsOnly);
exportPath->setText(fileName);
}
void Menu::ExportAll(bool)
{
MDagPath path;
// Loop through all nodes in the scene
MItDependencyNodes it(MFn::kInvalid);
for (;!it.isDone();it.next())
{
MObject node = it.thisNode();
if (node.hasFn(MFn::kMesh))
{
MFnDependencyNode thisNode(node);
cout << thisNode.name().asChar() << endl;
GetMeshData(node);
}
}
if (exportPath->text().isEmpty())
cout << "Please select a folder." << endl;
else
cout << exportPath->text().toLocal8Bit().constData() << endl;
}
void Menu::CancelClicked(bool)
{
dialogPointer->close();
}
void Menu::Button1Clicked(bool)
{
if(exportAnimationsButton->isChecked())
cout << "1 checked!" << endl;
else
cout << "1 unchecked!" << endl;
}
void Menu::Button2Clicked(bool)
{
if (copyTexturesButton->isChecked())
cout << "2 checked!" << endl;
else
cout << "2 unchecked!" << endl;
}
void Menu::Button3Clicked(bool)
{
if (button3->isChecked())
cout << "3 checked!" << endl;
else
cout << "3 unchecked!" << endl;
}
void Menu::GetMeshData(MObject object)
{
// In here, we retrieve triangulated polygons from the mesh
MFnMesh mesh(object);
map<UINT, vector<UINT>> vertexToIndex;
vector<VertexLayout> verticesData;
vector<UINT>indexArray;
MIntArray intdexOffsetVertexCount, vertices, triangleList;
MPointArray dummy;
UINT vertexIndex;
MVector normal;
MPoint pos;
float2 UV;
VertexLayout thisVertex;
for (MItMeshPolygon meshPolyIter(object); !meshPolyIter.isDone(); meshPolyIter.next())
{
vector<UINT> localVertexToGlobalIndex;
meshPolyIter.getVertices(vertices);
meshPolyIter.getTriangles(dummy, triangleList);
UINT indexOffset = verticesData.size();
for (UINT i = 0; i < vertices.length(); i++)
{
vertexIndex = meshPolyIter.vertexIndex(i);
pos = meshPolyIter.point(i);
pos.get(thisVertex.pos);
meshPolyIter.getNormal(i, normal);
thisVertex.normal[0] = normal[0];
thisVertex.normal[1] = normal[1];
thisVertex.normal[2] = normal[2];
meshPolyIter.getUV(i, UV);
thisVertex.uv[0] = UV[0];
thisVertex.uv[1] = UV[1];
verticesData.push_back(thisVertex);
localVertexToGlobalIndex.push_back(vertexIndex);
cout << "Pos: " << thisVertex.pos[0] << "/" << thisVertex.pos[1] << "/" << thisVertex.pos[2] << endl;
cout << "Normals: " << thisVertex.normal[0] << "/" << thisVertex.normal[1] << "/" << thisVertex.normal[2] << endl;
cout << "UV: " << thisVertex.uv[0] << "/" << thisVertex.uv[1] << endl;
}
for (UINT i = 0; i < triangleList.length(); i++)
{
UINT k = 0;
while (localVertexToGlobalIndex[k] != triangleList[i])
k++;
indexArray.push_back(indexOffset + k);
}
}
}
void Menu::exportMaterial(MObject object)
{
MItDependencyNodes matIt(MFn::kLambert);
}
Menu::~Menu()
{
//delete exportSelectedButton;
//delete browseButton;
//delete exportPath;
//delete fileDialog;
fileDialog->~QFileDialog();
}