72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#include <boost/test/unit_test.hpp>
|
|
namespace utf = boost::unit_test;
|
|
|
|
#include "Common.h"
|
|
#include "GLM.h"
|
|
#include "Core/World.h"
|
|
|
|
BOOST_AUTO_TEST_CASE(WorldTestSingleAllocation, * boost::unit_test::tolerance(0.001))
|
|
{
|
|
World w;
|
|
|
|
auto f = ComponentWrapperFactory("Test");
|
|
f.AddProperty("TestInteger", 1337);
|
|
f.AddProperty("TestDouble", 13.37);
|
|
f.AddProperty("TestString", std::string("Carlito"));
|
|
f.AddProperty("TestVec3", glm::vec3(1.f, 2.f, 3.f));
|
|
w.RegisterComponent(f);
|
|
|
|
EntityID e = w.CreateEntity();
|
|
ComponentWrapper c = w.AttachComponent(e, "Test");
|
|
|
|
// Check default values
|
|
BOOST_TEST((int)c["TestInteger"] == c.Property<int>("TestInteger"));
|
|
BOOST_TEST((int)c["TestInteger"] == 1337);
|
|
BOOST_TEST((double)c["TestDouble"] == 13.37);
|
|
BOOST_TEST((std::string)c["TestString"] == "Carlito");
|
|
glm::vec3 vec3 = c["TestVec3"];
|
|
BOOST_TEST(vec3.x == 1.f);
|
|
BOOST_TEST(vec3.y == 2.f);
|
|
BOOST_TEST(vec3.z == 3.f);
|
|
|
|
// Change values
|
|
((int&)c["TestInteger"]) += 1;
|
|
BOOST_TEST((int)c["TestInteger"] == 1338);
|
|
((double&)c["TestDouble"]) += 1.11;
|
|
std::cout << (double)c["TestDouble"] << std::endl;
|
|
BOOST_TEST((double)c["TestDouble"] == 14.48);
|
|
c["TestString"] = "Siesta";
|
|
BOOST_TEST((std::string)c["TestString"] == "Siesta");
|
|
((glm::vec3&)c["TestVec3"]).y += 1.f;
|
|
BOOST_TEST(((glm::vec3)c["TestVec3"]).y == 3.f);
|
|
}
|
|
|
|
BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001))
|
|
{
|
|
World w;
|
|
|
|
// Create allocation for 3 entities
|
|
auto f = ComponentWrapperFactory("Test", 3);
|
|
f.AddProperty("TestInteger", 1337);
|
|
f.AddProperty("TestDouble", 13.37);
|
|
f.AddProperty("TestString", std::string("Carlito"));
|
|
f.AddProperty("TestVec3", glm::vec3(1.f, 2.f, 3.f));
|
|
w.RegisterComponent(f);
|
|
|
|
// Create 6 entities with Test components
|
|
// 3 will reside in contiguous memory
|
|
// 3 will be allocated dynamically
|
|
for (int i = 0; i < 6; i++) {
|
|
EntityID e = w.CreateEntity();
|
|
ComponentWrapper c = w.AttachComponent(e, "Test");
|
|
c["TestInteger"] = i;
|
|
}
|
|
|
|
// Loop through them and check data
|
|
int i = 0;
|
|
for (auto& c : *w.GetComponents("Test")) {
|
|
BOOST_TEST((int)c["TestInteger"] == i);
|
|
i++;
|
|
}
|
|
}
|