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3826142e94a6c7b98f69b702922a847de390c54c
axyz/resources/Schema/Entities
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antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
2016-01-19 17:40:34 +01:00
..
CollisionTestLevel.xml
WIP, multithreaded loading based on exceptions, very slow probably.
2016-01-13 10:58:31 +01:00
EditorTestWorld.xml
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
Empty.xml
Added template entity "Empty.xml" for use as root entity when creating a new map.
2016-01-11 16:40:26 +01:00
Model.xml
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
2016-01-19 17:40:34 +01:00
OtherEntity.xml
Updated schema with custom type names to better match their C++ counterparts
2015-11-26 16:09:11 +01:00
RaptorCopter.xml
EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
RenderingWorld.xml
Merge remote-tracking branch 'origin/master' into Rendering
2016-01-12 16:13:20 +01:00
SoundTestLevel.xml
Merge remote-tracking branch 'origin/master' into Sound
2016-01-15 09:52:52 +01:00
Test.xml
Merge remote-tracking branch 'origin/master' into Rendering
2016-01-12 16:13:20 +01:00
ThreadTestMap.xml
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
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