Files
axyz/include/Engine/Network/UDPClient.h
T

32 lines
905 B
C++

#ifndef UDPClient_h__
#define UDPClient_h__
#include <map>
#include <boost/asio.hpp>
#include "Network/NetworkClient.h"
class UDPClient : public NetworkClient
{
// TODO: add packets to map.
public:
UDPClient();
~UDPClient();
void Connect(std::string playerName, std::string address, int port);
void Disconnect();
void Receive(Packet& packet);
void Send(Packet & packet);
void Broadcast(Packet& packet, int port);
bool IsSocketAvailable();
private:
// Assio UDP logic
boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer();
PacketID m_SendPacketID = 0;
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
std::map<unsigned int, std::vector<std::pair<unsigned int, boost::shared_ptr<char>>>> packetSegmentMap;
};
#endif