37aa1eaa18
# Conflicts: # include/Engine/Rendering/DrawScenePass.h # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderQueueFactory.h # include/Engine/Rendering/Renderer.h # include/Game/Game.h # resources/Schema/Components.xsd # resources/Schema/Entities/Test.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/DrawScenePass.cpp # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
10 lines
192 B
C++
10 lines
192 B
C++
#include <memory>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <array>
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#include "Core/Util/Logging.h"
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#include "Core/Util/IfDebug.h" |