Files
axyz/src/Engine/Rendering/DrawFinalPassState.cpp
T

18 lines
364 B
C++

#include "Rendering/DrawFinalPassState.h"
DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
{
BindFramebuffer(frameBuffer);
Enable(GL_BLEND);
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Enable(GL_DEPTH_TEST);
Enable(GL_CULL_FACE);
ClearColor(glm::vec4(0.f, 0.f, 0.f, 0.f));
}
DrawFinalPassState::~DrawFinalPassState()
{
}