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42d810b1988fca4c87e9642ca0797e43517b536f
axyz
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include
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Engine
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Collision
T
History
Jace
c8c4879554
Merge pull request
#93
from teamfisk/OctreeRaycasting
...
Entity in octree hit by ray
2016-02-11 17:25:02 +01:00
..
Collision.h
Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
2016-02-11 00:11:37 +01:00
CollisionSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
EntityAABB.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
ETrigger.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
FillFrustumOctreeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
FillOctreeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
TriggerSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00