424dffd1e0
added shielded component on 3rd person weapons
240 lines
7.7 KiB
XML
240 lines
7.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:BlendAdditive>
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<Adder>MovementBlend</Adder>
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<Receiver>ActionBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
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<Shadow>false</Shadow>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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<Pose2>Run</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleSecF</AnimationName>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunSecF</AnimationName>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootSecF</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchSecF</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Ammo_Joint</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.109812237" Y="-0.0832184851" Z="-0.403451651"/>
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<Orientation X="0.000778344634" Y="0.077423349" Z="0.0012426693"/>
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<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AmmunitionHUDBackground">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.00300000003"/>
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<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionText">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>16</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName></ParentEntityName>
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<ComponentType>SidearmWeapon</ComponentType>
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<Field>MagazineAmmo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Position X="0" Y="-0.00600000005" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Infinity!">
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<Components>
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<c:Text>
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<Content>8</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
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<Orientation X="0" Y="0" Z="1.5710001"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="FriendlyAmmoAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmoShareEffectSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="WeaponOrigin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<GlowIntensity>1.2999999523162842</GlowIntensity>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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<Shadow>false</Shadow>
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</c:Model>
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<c:Transform>
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<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
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<Orientation X="0.0102805095" Y="-0.00312478957" Z="0.0428138711"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="0.189540595" Y="-0.114737265" Z="-0.681462705"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Scale X="0.5" Y="0.5" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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