599 lines
26 KiB
XML
599 lines
26 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:SceneLight>
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<Gamma>0.30000001192092896</Gamma>
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<Exposure>3</Exposure>
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</c:SceneLight>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
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<Orientation X="0" Y="2.41300011" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:DirectionalLight>
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<Intensity>0</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
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<Radius>8</Radius>
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<Intensity>0.60000002384185791</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder>AimBlend</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<GlowIntensity>5</GlowIntensity>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.157041892" Y="1.0375092" Z="-0.236085728"/>
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<Orientation X="-0.00432149554" Y="-0.0343661793" Z="0.138000518"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimBlend">
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<Components>
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<c:Blend>
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<Pose1>AimPrimary</Pose1>
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<Pose2>AimSecondary</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="AimSecondary">
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimPrimary">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="FinalBlend">
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<Components>
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<c:BlendOverride>
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<Master>ReloadSwitchBlend</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose2>JumpDashBlend</Pose2>
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<Weight>2.5146881298480398e-63</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StandCrouchBlend">
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<Components>
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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<Pose2>CrouchMovement</Pose2>
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<Weight>0.012867419418159054</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StandMovement">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>RunWalkBlend</Pose1>
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<Pose2>StrafeLRBlend</Pose2>
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<Weight>2.4565650245976452e-16</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunWalkBlend">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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<Pose2>Run</Pose2>
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<Weight>1.2938206818383024e-24</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.28642783708275554</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.55844134110665933</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeLRBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.46802045811629411</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.49153598799640874</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>1.9353306180083529</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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<Pose2>StrafeLRBlend</Pose2>
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<Weight>2.4565650245976452e-16</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeLRBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.075577760544797146</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.0028992224955801671</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.78127320767298225</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>CrouchF</AnimationName>
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<Time>0.99862473341677438</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="JumpDashBlend">
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<Components>
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<c:Blend>
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<Pose1>Jump</Pose1>
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<Pose2>DashBlend</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Jump">
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<Components>
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.5</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DashBlend">
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<Components>
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<c:Blend>
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<Pose1>DashFBBlend</Pose1>
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<Pose2>DashLRBlend</Pose2>
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<Weight>0.014621149736541383</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="DashFBBlend">
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<Components>
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<c:Blend>
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<Pose1>DashForward</Pose1>
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<Pose2>DashBackward</Pose2>
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<Weight>0.014363533804961248</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="DashForward">
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<Components>
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DashBackward">
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<Components>
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="DashLRBlend">
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<Components>
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<c:Blend>
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<Pose1>DashLeft</Pose1>
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<Pose2>DashRight</Pose2>
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<Weight>4.3244885367500671e-16</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="DashLeft">
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<Components>
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DashRight">
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<Components>
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ReloadSwitchBlend">
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<Components>
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<c:Blend>
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<Pose1>ReloadSwitch</Pose1>
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<Pose2>WeaponActionBlend</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ReloadSwitch">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>0.00030848838797092881</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponActionBlend">
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<Components>
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<c:Blend>
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<Pose1>IdleBlend</Pose1>
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<Pose2>ShootBlend</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="IdleBlend">
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<Components>
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<c:Blend>
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<Pose1>IdlePrimary</Pose1>
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<Pose2>IdleSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="IdlePrimary">
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>0.71065052212526325</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="IdleSecondary">
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<Components>
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<c:Animation>
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<AnimationName>IdleSecWepU</AnimationName>
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<Time>0.71417556241505054</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShootBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootPrimary</Pose1>
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<Pose2>ShootSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootPrimary">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.12914212153428517</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShootSecondary">
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<Components>
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<c:Animation>
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<AnimationName>ShootSecWepFastU</AnimationName>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="Plane">
|
|
<Components>
|
|
<c:Model>
|
|
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Scale X="5" Y="1" Z="5"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Light">
|
|
<Components>
|
|
<c:PointLight>
|
|
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
|
|
<Radius>8</Radius>
|
|
<Intensity>0.60000002384185791</Intensity>
|
|
</c:PointLight>
|
|
<c:Transform>
|
|
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Light">
|
|
<Components>
|
|
<c:PointLight>
|
|
<Radius>8</Radius>
|
|
<Intensity>0.80000001192092896</Intensity>
|
|
</c:PointLight>
|
|
<c:Transform>
|
|
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
|
|
</Entity>
|