29 lines
766 B
C++
29 lines
766 B
C++
#ifndef ServerListSystem_h__
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#define ServerListSystem_h__
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#include "Core/System.h"
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#include "Rendering/IRenderer.h"
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#include "Core/ResourceManager.h"
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#include "Core/Event.h"
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#include "Core/SpawnerSystem.h"
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#include "Core/EventBroker.h"
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#include "Network/ESearchForServers.h"
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#include "Network/EDisplayServerlist.h"
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class ServerListSystem : public PureSystem
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{
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public:
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ServerListSystem(SystemParams params, IRenderer* renderer);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override;
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void RefreshList();
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private:
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IRenderer* m_Renderer;
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EventRelay<ServerListSystem, Events::DisplayServerlist> m_EServerListRecieved;
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bool OnServerListRecieved(const Events::DisplayServerlist& e);
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};
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#endif |