Files
axyz/resources/Schema/Components/CapturePoint.xml
T
verysecrethero 7a8604bf2b CapturePointSystem now tracks and verifies if a capturePoint can be taken over. Also the time is changed faster the more players stand on the capturepoint (number*dt). Also took care of the problem when both teams have the same contested capturepoint.
Added variable in the CapturePoint component:  CapturePointNumber. This is needed since we cant know what capturepoint is next to be taken over otherwise.
Updated the CapturePointTest according to current CapturePointSystem
TODO: try to refactor code in CapturePointSystem
2016-01-13 15:58:52 +01:00

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XML

<c:CapturePoint>
<CapturePointNumber>0</CapturePointNumber>
<CaptureTimer>0</CaptureTimer>
<OwnedBy>0</OwnedBy>
<IsHomeCapturePointForTeamNumber>0</IsHomeCapturePointForTeamNumber>
</c:CapturePoint>