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4d19158600b1a01e19a0decf551e4162c842ba88
axyz
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resources
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History
antc13
b5b1140f5c
Custom Animations should now work. We also save color values if there's no texture.
2016-01-24 13:28:40 +01:00
..
.gitkeep
Added resource folder for lightweight run-time resources that is also relevant to code, eg. shaders and XML schemas
2015-11-20 16:06:30 +01:00
BasicForward.frag.glsl
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
2016-01-14 11:12:02 +01:00
BasicForward.vert.glsl
Importing custom mesh without material.
2016-01-18 19:37:55 +01:00
CullLights.comp.glsl
WIP
2016-01-18 17:57:45 +01:00
DrawScreenQuad.frag.glsl
Added 3D picking of models to renderer
2015-12-02 18:00:11 +01:00
DrawScreenQuad.vert.glsl
Added 3D picking of models to renderer
2015-12-02 18:00:11 +01:00
ForwardPlus.frag.glsl
Merge branch 'master' of
https://github.com/teamfisk/TacticalZ
into Importer
2016-01-19 18:26:45 +01:00
ForwardPlus.vert.glsl
Custom Animations should now work. We also save color values if there's no texture.
2016-01-24 13:28:40 +01:00
GridFrustum.comp.glsl
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
Picking.frag.glsl
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
2016-01-14 11:12:02 +01:00
Picking.vert.glsl
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
2016-01-14 11:12:02 +01:00