Files
axyz/resources/Shaders/Picking.frag.glsl
T

17 lines
176 B
GLSL

#version 430
uniform vec2 PickingColor;
in VertexData{
vec3 Position;
}Input;
out vec4 TextureFragment;
void main()
{
TextureFragment = vec4(PickingColor/255, 0, 1);
}