Files
axyz/include/Game/Systems/RaptorCopterSystem.h
T

17 lines
555 B
C++

#include "Common.h"
#include "Core/System.h"
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(SystemParams params)
: System(params)
, PureSystem("RaptorCopter")
{ }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
}
};