Files
axyz/include/Game/Systems/LifetimeSystem.h
T

23 lines
473 B
C++

#ifndef LifetimeSystem_h__
#define LifetimeSystem_h__
#include "Core/System.h"
class LifetimeSystem : public ImpureSystem, PureSystem
{
public:
LifetimeSystem(SystemParams params)
: System(params)
, PureSystem("Lifetime")
{
}
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
private:
std::vector<EntityWrapper> m_Deletions;
};
#endif