75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#include "Systems/EndScreenSystem.h"
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EndScreenSystem::EndScreenSystem(SystemParams params)
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: System(params)
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, ImpureSystem()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EWin, &EndScreenSystem::OnWin);
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}
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void EndScreenSystem::Update(double dt)
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{
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}
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bool EndScreenSystem::OnWin(const Events::Win& e)
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{
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auto endScreenCameras = m_World->GetComponents("EndScreen");
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if(endScreenCameras == nullptr) {
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LOG_ERROR("Win event recieved but no Endscreen camera is present.");
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return 1;
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}
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for(auto& camera : *endScreenCameras) {
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EntityWrapper entity = EntityWrapper(m_World, camera.EntityID);
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Events::SetCamera event;
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event.CameraEntity = entity;
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m_EventBroker->Publish(event);
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EntityWrapper redSprite = entity.FirstChildByName("SpriteRed");
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EntityWrapper blueSprite = entity.FirstChildByName("SpriteBlue");
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EntityWrapper redText = entity.FirstChildByName("TextRed");
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EntityWrapper blueText = entity.FirstChildByName("TextBlue");
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if (e.TeamThatWon == 2) {
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//Red team won
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if(redSprite.HasComponent("Sprite"))
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(bool&)redSprite["Sprite"]["Visible"] = true;
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if (redText.HasComponent("Text"))
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(bool&)redText["Text"]["Visible"] = true;
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if (blueSprite.HasComponent("Sprite"))
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(bool&)blueSprite["Sprite"]["Visible"] = false;
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if (blueText.HasComponent("Text"))
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(bool&)blueText["Text"]["Visible"] = false;
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}else if (e.TeamThatWon == 1) {
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//Blue team won
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if (redSprite.HasComponent("Sprite"))
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(bool&)redSprite["Sprite"]["Visible"] = false;
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if (redText.HasComponent("Text"))
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(bool&)redText["Text"]["Visible"] = false;
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if (blueSprite.HasComponent("Sprite"))
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(bool&)blueSprite["Sprite"]["Visible"] = true;
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if (blueText.HasComponent("Text"))
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(bool&)blueText["Text"]["Visible"] = true;
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} else {
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//No team won?
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if (redSprite.HasComponent("Sprite"))
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(bool&)redSprite["Sprite"]["Visible"] = false;
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if (blueSprite.HasComponent("Sprite"))
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(bool&)blueSprite["Sprite"]["Visible"] = false;
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if (redText.HasComponent("Text"))
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(bool&)redText["Text"]["Visible"] = false;
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if (blueText.HasComponent("Text"))
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(bool&)blueText["Text"]["Visible"] = false;
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}
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}
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return 1;
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}
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