Files
axyz/include/Engine/Core/Util/Rectangle.h
T
2015-11-30 17:02:24 +01:00

99 lines
2.1 KiB
C++

#ifndef Rectangle_h__
#define Rectangle_h__
#include <algorithm>
struct Rectangle
{
Rectangle()
: X(0), Y(0), Width(0), Height(0) { }
Rectangle(int width, int height)
: X(0), Y(0), Width(width), Height(height) { }
Rectangle(int x, int y, int width, int height)
: X(x), Y(y), Width(width), Height(height) { }
/*Rectangle(const Rectangle &rect)
: X(rect.X), Y(rect.Y), Width(rect.Width), Height(rect.Height) { }*/
int X;
int Y;
int Width;
int Height;
virtual int Left() const { return X; }
virtual void SetLeft(int left)
{
//Width += X - left;
X = left;
}
virtual int Right() const { return X + Width; }
virtual void SetRight(int right)
{
Width = right - X;
}
virtual int Top() const { return Y; }
virtual void SetTop(int top)
{
//Height += Y - top;
Y = top;
}
virtual int Bottom() const { return Y + Height; }
virtual void SetBottom(int bottom)
{
Height = bottom - Y;
}
Rectangle& operator+=(const Rectangle &rhs)
{
SetLeft(std::min(Left(), rhs.Left()));
SetRight(std::max(Right(), rhs.Right()));
SetTop(std::min(Top(), rhs.Top()));
SetBottom(std::max(Bottom(), rhs.Bottom()));
}
static bool Intersects(const Rectangle &r1, const Rectangle &r2)
{
return !(r2.Left() > r1.Right() || r2.Right() < r1.Left() || r2.Top() > r1.Bottom() || r2.Bottom() < r1.Top());
}
};
inline bool operator==(const Rectangle &r1, const Rectangle &r2)
{
return (r1.X == r2.X) && (r1.Y == r2.Y) && (r1.Width == r2.Width) && (r1.Height == r2.Height);
}
inline bool operator!=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs == rhs);
}
inline bool operator<(const Rectangle &lhs, const Rectangle &rhs)
{
return (lhs.Width < rhs.Width) && (lhs.Height < rhs.Height);
}
inline bool operator>(const Rectangle &lhs, const Rectangle &rhs)
{
return rhs < lhs;
}
inline bool operator<=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs > rhs);
}
inline bool operator>=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs < rhs);
}
inline Rectangle operator+(Rectangle lhs, const Rectangle &rhs)
{
lhs += rhs;
return lhs;
}
#endif // Util_Rectangle_h__