46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef Model_h__
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#define Model_h__
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#include "Rendering/RawModelCustom.h"
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#include "Util/CommonFunctions.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../OpenGL.h"
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#include "Core/AABB.h"
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class Model : public ThreadUnsafeResource
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{
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friend class ResourceManager;
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private:
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Model(std::string fileName);
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public:
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~Model();
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const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
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const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
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const RawModel::RenderVertex* Vertices() const { return m_RawModel->Vertices(); }
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size_t NumberOfVertices() const { return m_RawModel->NumVertices(); }
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const std::vector<unsigned int>& Indices() const { return m_RawModel->Indices(); }
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const RawModel::Vertex* CollisionVertices() const { return m_RawModel->CollisionVertices(); }
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const std::vector<unsigned int>& CollisionIndices() const { return m_RawModel->CollisionIndices(); }
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const AABB& Box() const { return m_Box; }
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bool IsSkinned() const { return m_RawModel->IsSkinned(); }
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GLuint VAO;
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GLuint ElementBuffer;
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RawModel* m_RawModel;
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private:
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AABB m_Box;
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GLuint VertexBuffer;
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GLuint NormalBuffer;
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GLuint TangentNormalsBuffer;
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GLuint BiTangentNormalsBuffer;
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GLuint TextureCoordBuffer;
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};
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#endif
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