Files
axyz/src/Game/Systems/KillFeedSystem.cpp
T
2016-03-13 21:01:04 +01:00

88 lines
2.7 KiB
C++

#include "Game/Systems/KillFeedSystem.h"
void KillFeedSystem::Update(double dt)
{
auto killFeeds = m_World->GetComponents("KillFeed");
if (killFeeds == nullptr) {
return;
}
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); it++) {
(*it).TimeToLive -= dt;
}
for (auto& killFeedComponent : *killFeeds) {
EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);
for (int i = 1; i <= 3; i++) {
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
if (child.HasComponent("Text")) {
(Field<std::string>)child["Text"]["Content"] = "";
}
}
int feedIndex = 1;
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
bool remove = false;
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
if (child.HasComponent("Text")) {
std::string str = "";
//Add killer to the start of string.
str = (*it).KillerColor + "\\" + std::to_string((*it).KillerClass) + "\\CFFFFFF" + " " + (*it).KillerName + " ";
//Add Weapon to middle of string.
str += "\\" + std::to_string((*it).KillerClass+3) + " ";
//Add victim to the end of string
str += (*it).VictimColor + "\\" + std::to_string((*it).VictimClass) + "\\CFFFFFF" + " " + (*it).VictimName;
(Field<std::string>)child["Text"]["Content"] = str;
if ((*it).TimeToLive <= 0.f) {
(Field<std::string>)child["Text"]["Content"] = "";
remove = true;
}
}
feedIndex++;
if(feedIndex > 3) {
break;
}
if(remove) {
it = m_DeathQueue.erase(it);
} else {
it++;
}
}
}
}
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e)
{
KillFeedInfo info;
info.KillerName = e.KillerName;
info.KillerID = e.Killer;
info.KillerClass = e.KillerClass;
info.KillerTeam = e.KillerTeam;
if(info.KillerTeam == 2){
info.KillerColor = m_BlueColor;
} else if (info.KillerTeam == 3) {
info.KillerColor = m_RedColor;
}
info.VictimName = e.CasualtyName;
info.VictimID = e.Casualty;
info.VictimClass = e.CasualtyClass;
info.VictimTeam = e.CasualtyTeam;
if (info.VictimTeam == 2) {
info.VictimColor = m_BlueColor;
} else if (info.VictimTeam == 3) {
info.VictimColor = m_RedColor;
}
m_DeathQueue.push_back(info);
return 1;
}