939 lines
40 KiB
XML
939 lines
40 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:SceneLight>
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<Gamma>0.5</Gamma>
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<Exposure>2.2999999523162842</Exposure>
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</c:SceneLight>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
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<Orientation X="0" Y="2.41300011" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:DirectionalLight>
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<Intensity>0.10000047832727432</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
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</c:Transform>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
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<Radius>8</Radius>
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<Intensity>0.20000000298023224</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="1.80280674" Z="-1.53209329"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder>Aim</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<GlowIntensity>4</GlowIntensity>
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<Resource>Models/Characters/Assault/Assaulttest.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.111517943" Y="1.14664292" Z="-0.241509899"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Orientation X="0.156681716" Y="0.0396426544" Z="0.173265323"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Radius>3</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0.100000001" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Aim">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.60000038146972656</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FinalBlend">
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<Components>
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<c:BlendOverride>
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<Master>WeaponBlend</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootBlend</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootFast</Pose1>
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<Pose2>ShootSlow</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootFast">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.071965514582094769</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShootSlow">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>0.47202196614116154</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>0.47202196614116154</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose2>Jump</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StandCrouchBlend">
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<Components>
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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<Pose2>CrouchMovement</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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<Pose2>StrafeBlend</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StandMovement">
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<Components>
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<c:Blend>
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<Pose1>RunWalkBlend</Pose1>
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<Pose2>StrafeBlend</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunWalkBlend">
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<Components>
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<c:Blend>
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<Pose1>Run</Pose1>
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<Pose2>Walk</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.23558598269155162</Time>
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<Speed>1</Speed>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Jump">
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<Components>
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.096955027002785243</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder>Aim</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/Assaulttest.mesh</Resource>
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<Color A="1" B="1" G="0.988235295" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-1.04826009" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.13687636" Y="0.951340437" Z="-0.0818416923"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Orientation X="-1.13740146" Y="0.062710911" Z="-0.173508033"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Radius>3</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0.100000001" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Aim">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FinalBlend">
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<Components>
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<c:BlendOverride>
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<Master>WeaponBlend</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootBlend</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootFast</Pose1>
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<Pose2>ShootSlow</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootFast">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.10267500488112979</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShootSlow">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>0.90273143259833866</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>0.90273143259833866</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose2>Jump</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StandCrouchBlend">
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<Components>
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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<Pose2>CrouchMovement</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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<Pose2>StrafeBlend</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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|
<c:Blend>
|
|
<Pose1>Left</Pose1>
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|
<Pose2>Right</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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|
<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StandMovement">
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<Components>
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<c:Blend>
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<Pose1>RunWalkBlend</Pose1>
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<Pose2>StrafeBlend</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunWalkBlend">
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<Components>
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<c:Blend>
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<Pose1>Run</Pose1>
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<Pose2>Walk</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.66629544914872874</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Entity>
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<Entity name="Jump">
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<Components>
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.52766449345996236</Time>
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<Speed>1</Speed>
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<c:Transform/>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder>Aim</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/Assaulttest.mesh</Resource>
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<Color A="1" B="1" G="1" R="0.996078432"/>
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</c:Model>
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<c:Transform>
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<Position X="0.939205825" Y="0" Z="0"/>
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</c:Transform>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.104570881" Y="0.8352952" Z="-0.254303187"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Orientation X="-0.0344750583" Y="0.0984758884" Z="0.195962071"/>
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</c:Transform>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Radius>3</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0.100000001" Z="0"/>
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</c:Transform>
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<Children/>
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</Entity>
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<Entity name="Aim">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FinalBlend">
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<Components>
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<c:BlendOverride>
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<Master>WeaponBlend</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootBlend</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootFast</Pose1>
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|
<Pose2>ShootSlow</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootFast">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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|
<Time>0.013940069084389606</Time>
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<Speed>1</Speed>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShootSlow">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>0.21399495304129879</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>0.21399495304129879</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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|
<Pose1>StandCrouchBlend</Pose1>
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|
<Pose2>Jump</Pose2>
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|
<Weight>1</Weight>
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|
</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StandCrouchBlend">
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<Components>
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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|
<Pose2>CrouchMovement</Pose2>
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|
<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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|
<Pose2>StrafeBlend</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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|
<Pose2>Right</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Entity>
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<Entity name="StandMovement">
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<Components>
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|
<c:Blend>
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|
<Pose1>RunWalkBlend</Pose1>
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|
<Pose2>StrafeBlend</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunWalkBlend">
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<Components>
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|
<c:Blend>
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<Pose1>Run</Pose1>
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|
<Pose2>Walk</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Run">
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<Components>
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|
<c:Animation>
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|
<AnimationName>RunF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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|
<AnimationName>WalkF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.97755896959168886</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Jump">
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<Components>
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|
<c:Animation>
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|
<AnimationName>JumpF</AnimationName>
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<Time>0.83892801390292249</Time>
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<Speed>1</Speed>
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<c:Transform/>
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<Children/>
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</Entity>
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