Files
axyz/include/Engine/Core/EPlayerDamage.h
T

19 lines
297 B
C++

#ifndef EPlayerDamage_h__
#define EPlayerDamage_h__
#include "EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct PlayerDamage : Event
{
//NOTE: this struct is missing information on what the damageSource is
EntityWrapper Player;
double Damage;
};
}
#endif