Files
axyz/include/Game/Systems/PlayerSpawnSystem.h
T

31 lines
873 B
C++

#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(SystemParams params);
virtual void Update(double dt) override;
private:
struct SpawnRequest
{
int PlayerID;
ComponentInfo::EnumType Team;
};
bool m_NetworkEnabled = false;
std::vector<SpawnRequest> m_SpawnRequests;
std::map<int, EntityWrapper> m_PlayerEntities;
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
};