Files
axyz/src/Engine/Network/UDPServer.cpp
T
2016-03-11 14:07:03 +01:00

203 lines
7.1 KiB
C++

#include "Network/UDPServer.h"
UDPServer::UDPServer()
{
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
}
UDPServer::UDPServer(int port)
{
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), port)));
}
UDPServer::~UDPServer()
{ }
// TODO: Fix correct groups
void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
{
packet.UpdateSize();
try {
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
splitPacket.ChangeGroup(playerDefinition.PacketGroup);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
playerDefinition.Endpoint,
0);
packetDataSent += bytesSent - splitPacket.HeaderSize();
totalBytesSent += bytesSent;
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
playerDefinition.PacketGroup++;
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
{
packet.UpdateSize();
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType());
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
for (auto& kv : playersTosendTo) {
try {
splitPacket.ChangeGroup(kv.second.PacketGroup);
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
kv.second.Endpoint,
0);
// LOG_INFO("bytesSent: %i", bytesSent);
} catch (const boost::system::system_error& e) {
LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
kv.second.Endpoint = boost::asio::ip::udp::endpoint();
}
}
packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
totalBytesSent += splitPacket.Size();
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
for (auto& kv : playersTosendTo) {
kv.second.PacketGroup++;
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{
packet.UpdateSize();
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
//LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting respond specific logic
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
{
packet.UpdateSize();
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
endpoint,
0);
//LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting
void UDPServer::Broadcast(Packet & packet, int port)
{
packet.UpdateSize();
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(), port),
0);
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
}
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{
int bytesRead = readBuffer();
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
playerDefinition.Endpoint = m_ReceiverEndpoint;
}
bool UDPServer::IsSocketAvailable()
{
return m_Socket->available();
}
int UDPServer::readBuffer()
{
if (!m_Socket) {
return 0;
}
int addasdasd = m_Socket->available();
boost::system::error_code error;
// Read size of packet
m_Socket->receive_from(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
//return 0;
}
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
}
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{ }