Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
6465fe6ed68fd242d85a3411e46bf3a12cdbe6a2
axyz/include/Engine/Collision
T
History
William Moberg 4c87ca10b9 Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
..
Collision.h
Cannot respawn inside other players, unless all are blocked.
2016-02-17 14:54:59 +01:00
CollisionSystem.h
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
2016-02-19 14:16:22 +01:00
EntityAABB.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
ETrigger.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
FillFrustumOctreeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
FillOctreeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
TriggerSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
Powered by Gitea Version: 1.26.2 Page: 20ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API