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66f442f1afbe6e6a0ce76bb461d1d20fdd19368a
axyz/include/Game/Systems
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History
verysecrethero 66f442f1af Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
2016-02-05 16:13:59 +01:00
..
CapturePointSystem.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
HealthSystem.h
Instagib!
2016-01-24 23:05:52 +01:00
InterpolationSystem.h
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
LifetimeSystem.h
Weapon RayZ
2016-01-25 11:26:33 +01:00
PickupSpawnSystem.h
Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
2016-02-05 16:13:59 +01:00
PlayerHUD.h
HealthMeter
2016-01-23 14:53:17 +01:00
PlayerMovementSystem.h
Source-like movement
2016-01-23 19:45:23 +01:00
PlayerSpawnSystem.h
Infinite respawning for now
2016-01-23 15:06:41 +01:00
RaptorCopterSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
SpawnerSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
WeaponSystem.h
Weapon RayZ
2016-01-25 11:26:33 +01:00
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