Files
axyz/include/Engine/Collision/CollisionSystem.h
T
2016-01-23 10:45:50 +01:00

29 lines
649 B
C++

#ifndef CollisionSystem_h__
#define CollisionSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h"
class CollisionSystem : public PureSystem
{
public:
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
: System(world, eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
{
}
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
};
#endif