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6f163bf3a3dfefc01924778989c14f6a74b08e54
axyz/src/Game/Systems
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stiffly 6f163bf3a3 Fixed bug where it crashed on respawn. Also bug where i subscribed to an event twice.
2016-02-08 16:13:09 +01:00
..
CapturePointSystem.cpp
Merge pull request #73 from teamfisk/CapturePointFixBranch
2016-02-02 13:22:03 +01:00
HealthSystem.cpp
Merge pull request #81 from teamfisk/HealthPickup
2016-02-08 11:50:47 +01:00
InterpolationSystem.cpp
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
LifetimeSystem.cpp
Weapon RayZ
2016-01-25 11:26:33 +01:00
PickupSpawnSystem.cpp
HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.
2016-02-08 11:22:28 +01:00
PlayerDeathSystem.cpp
Player death effect fixes
2016-02-08 11:39:29 +01:00
PlayerHUD.cpp
Fixed text color and removed debugging code
2016-01-24 13:37:07 +01:00
PlayerMovementSystem.cpp
Merge remote-tracking branch 'origin/master' into Sound
2016-02-08 14:24:44 +01:00
PlayerSpawnSystem.cpp
Player death effect fixes
2016-02-08 11:39:29 +01:00
SoundSystem.cpp
Fixed bug where it crashed on respawn. Also bug where i subscribed to an event twice.
2016-02-08 16:13:09 +01:00
SpawnerSystem.cpp
Fixes #66 warnings
2016-02-01 17:53:01 +01:00
WeaponSystem.cpp
*cough*
2016-02-01 13:37:51 +01:00
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