Files
axyz/include/Engine/Rendering/TextRenderer.h
T
viktorljung 6fbb962b5e Merge branch 'Rendering' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderQueueFactory.h
#	include/Engine/Rendering/Renderer.h
#	include/Engine/Rendering/ShaderProgram.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-15 13:23:42 +01:00

37 lines
680 B
C++

#ifndef TextRenderer_h__
#define TextRenderer_h__
#include <ft2build.h>
#include FT_FREETYPE_H
#include "../OpenGL.h"
#include "../GLM.h"
#include "ShaderProgram.h"
#include "Font.h"
#include "../Core/ResourceManager.h"
#include "RenderQueue.h"
class TextRenderer
{
public:
TextRenderer();
void Initialize();
void Update();
void Draw(RenderScene& scene);
private:
Font* font;
GLuint VAO, VBO;
void RenderText(std::string text, Font* font, GLfloat scale, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
ShaderProgram* m_TextProgram;
std::string text = "";
int counter = 0;
};
#endif