Files
axyz/src/Tests/OctTreeTestGameClass.h
T

63 lines
1.5 KiB
C++

#ifndef Game_h__
#define Game_h__
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Core/EventBroker.h"
#include "Rendering/Renderer.h"
#include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
#include "OctTreeTestHardCodedTestWorld.h"
#include "Collision/Collision.h"
class Game
{
public:
Game(int argc, char* argv[]);
~Game();
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
void Tick();
private:
double m_LastTime;
ConfigFile* m_Config = nullptr;
EventBroker* m_EventBroker;
IRenderer* m_Renderer;
InputManager* m_InputManager;
GUI::Frame* m_FrameStack;
HardcodedTestWorld* m_World;
RenderQueueFactory* m_RenderQueueFactory;
InputProxy* m_InputProxy;
SystemPipeline* m_SystemPipeline;
//Test1
int frameCounter = 0;
glm::vec3 minPos = glm::vec3(0.1f, 0.1f, 0.1f);
glm::vec3 maxPos = glm::vec3(0.2f, 0.2f, 0.2f);
//Test2
bool m_UpdatedOnce = false;
unsigned int m_BoxID;
glm::vec3 m_PrevPos;
glm::quat m_PrevOri;
glm::vec3 worldSize = glm::vec3(50, 50, 50);
OctTree someOctTree;
};
#endif