323 lines
8.6 KiB
C++
323 lines
8.6 KiB
C++
#include "Menu.h"
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#include <iostream>
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using namespace std;
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Menu::Menu()
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{
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}
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Menu::Menu(QDialog* dialog)
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{
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// Save the dialog pointer. Needed when the application gets destroyed
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m_DialogPointer = dialog;
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// Create QpushButtons & give them names
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m_ExportSelectedButton = new QPushButton("&Export Selected", this);
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m_BrowseButton = new QPushButton("&...", this);
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m_ExportAllButton = new QPushButton("&Export All", this);
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m_CancelButton = new QPushButton("&Cancel", this);
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m_AddClipsButton = new QPushButton("&Add Clips", this);
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m_RemoveClipsButton = new QPushButton("&Remove Latest Clip", this);
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// Option box and checkboxes
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QGroupBox *optionsBox = new QGroupBox(tr("Options"));
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m_ExportAnimationsButton = new QCheckBox(tr("&Export Animations"));
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m_CopyTexturesButton = new QCheckBox(tr("&Copy Textures"));
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m_Button3 = new QCheckBox(tr("Test Materials"));
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m_ExportAnimationsButton->setChecked(true);
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m_CopyTexturesButton->setChecked(true);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(m_ExportAnimationsButton);
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vbox->addWidget(m_CopyTexturesButton);
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vbox->addWidget(m_Button3);
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vbox->addStretch(1);
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optionsBox->setLayout(vbox);
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// Connect the buttons with signals & functions
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connect(m_ExportSelectedButton, SIGNAL(clicked(bool)), this, SLOT(ExportSelected(bool)));
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connect(m_BrowseButton, SIGNAL(clicked(bool)), this, SLOT(ExportPathClicked(bool)));
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connect(m_ExportAllButton, SIGNAL(clicked(bool)), this, SLOT(ExportAll(bool)));
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connect(m_CancelButton, SIGNAL(clicked(bool)), this, SLOT(CancelClicked(bool)));
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connect(m_AddClipsButton, SIGNAL(clicked(bool)), this, SLOT(AddClipClicked(bool)));
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connect(m_RemoveClipsButton, SIGNAL(clicked(bool)), this, SLOT(RemoveClipClicked(bool)));
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connect(m_ExportAnimationsButton, SIGNAL(clicked(bool)), this, SLOT(Button1Clicked(bool)));
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connect(m_CopyTexturesButton, SIGNAL(clicked(bool)), this, SLOT(Button2Clicked(bool)));
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connect(m_Button3, SIGNAL(clicked(bool)), this, SLOT(Button3Clicked(bool)));
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// Creating several layouts, adding widgets & adding them to one layout in the end
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QHBoxLayout* topLayout = new QHBoxLayout;
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QVBoxLayout* midLayout = new QVBoxLayout;
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QHBoxLayout* botLayout = new QHBoxLayout;
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QVBoxLayout* baseLayout = new QVBoxLayout;
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QHBoxLayout* clipButtonLayout = new QHBoxLayout;
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QHBoxLayout* startEndLabelLayout = new QHBoxLayout;
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m_ClipLayout = new QVBoxLayout;
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m_ExportPath = new QLineEdit;
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m_FileDialog = new QFileDialog;
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QLabel* exportLabel = new QLabel;
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exportLabel->setText("Export Path:");
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QLabel* nameLabel = new QLabel;
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nameLabel->setText("Name:");
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QLabel* startLabel = new QLabel;
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startLabel->setText("Start:");
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QLabel* endLabel = new QLabel;
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endLabel->setText("End:");
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//exportLabel->setText("Export Path:");
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midLayout->addWidget(optionsBox);
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topLayout->addWidget(exportLabel);
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topLayout->addWidget(m_ExportPath);
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topLayout->addWidget(m_BrowseButton);
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botLayout->addWidget(m_ExportSelectedButton);
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botLayout->addWidget(m_ExportAllButton);
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botLayout->addWidget(m_CancelButton);
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startEndLabelLayout->addWidget(nameLabel);
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startEndLabelLayout->addWidget(startLabel);
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startEndLabelLayout->addWidget(endLabel);
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clipButtonLayout->addWidget(m_AddClipsButton);
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clipButtonLayout->addWidget(m_RemoveClipsButton);
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baseLayout->addLayout(topLayout);
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baseLayout->addLayout(midLayout);
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baseLayout->addSpacing(10);
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baseLayout->addLayout(botLayout);
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baseLayout->addSpacing(10);
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baseLayout->addLayout(clipButtonLayout);
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baseLayout->addLayout(startEndLabelLayout);
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baseLayout->addLayout(m_ClipLayout);
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baseLayout->addStretch();
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// Set the layout for our window
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dialog->setLayout(baseLayout);
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for (unsigned int i = 0; i < 3; i++) {
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this->AddClipClicked(true);
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}
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}
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void Menu::ExportSelected(bool checked)
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{
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// Retrieving the objects we currently have selected
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MSelectionList selected;
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MGlobal::getActiveSelectionList(selected);
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// Loop through or list of selection(s)
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for (unsigned int i = 0; i < selected.length();i++) {
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MObject object;
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selected.getDependNode(i, object);
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MFnDependencyNode thisNode(object);
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cout << thisNode.name().asChar() << endl;
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Mesh mesh;
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mesh.GetMeshData(object);
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}
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if (m_ExportPath->text().isEmpty()) {
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cout << "Please select a folder." << endl;
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}
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else {
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cout << m_ExportPath->text().toLocal8Bit().constData() << endl;
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}
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if (m_ExportAnimationsButton->isChecked()) {
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GetSkeletonData();
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}
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}
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void Menu::ExportPathClicked(bool)
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{
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// Opens up a file dialog. Save/Changes the name in the exportPath
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m_FileDialog->setFileMode(QFileDialog::Directory);
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m_FileDialog->setOption(QFileDialog::ShowDirsOnly);
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QString fileName = m_FileDialog->getExistingDirectory(this, "Select", "/home", QFileDialog::ShowDirsOnly);
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m_ExportPath->setText(fileName);
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}
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void Menu::AddClipClicked(bool)
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{
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QHBoxLayout* tempLayout = new QHBoxLayout;
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QLineEdit* nameLineEdit = new QLineEdit;
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QLineEdit* startLineEdit = new QLineEdit;
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QLineEdit* endLineEdit = new QLineEdit;
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m_AnimationClipName.push_back(nameLineEdit);
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m_StartFrameLines.push_back(startLineEdit);
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m_EndFrameLines.push_back(endLineEdit);
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tempLayout->addWidget(nameLineEdit);
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tempLayout->addWidget(startLineEdit);
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tempLayout->addWidget(endLineEdit);
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m_ClipLayout->addLayout(tempLayout);
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//m_ClipLayout->update();
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layouts.push_back(tempLayout);
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}
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void Menu::RemoveClipClicked(bool)
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{
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if (m_StartFrameLines.size() > 0) {
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QLayoutItem* tempWidget;// = m_ClipLayout->itemAt(0);
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for (unsigned int i = 0; i < layouts.size(); i++) {
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while ((tempWidget = layouts[layouts.size()-1]->takeAt(0)) != 0) {
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delete tempWidget->widget();
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delete tempWidget;
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}
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}
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m_ClipLayout->removeItem(tempWidget);
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m_ClipLayout->update();
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layouts.pop_back();
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m_StartFrameLines.pop_back();
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m_EndFrameLines.pop_back();
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}
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}
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void Menu::ExportAll(bool)
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{
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MDagPath path;
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// Loop through all nodes in the scene
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MItDependencyNodes it(MFn::kInvalid);
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for (;!it.isDone();it.next()) {
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MObject node = it.thisNode();
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if (node.hasFn(MFn::kMesh)) {
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MFnDependencyNode thisNode(node);
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cout << thisNode.name().asChar() << endl;
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Mesh mesh;
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mesh.GetMeshData(node);
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}
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}
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if (m_ExportPath->text().isEmpty()) {
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cout << "Please select a folder." << endl;
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}
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else {
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cout << m_ExportPath->text().toLocal8Bit().constData() << endl;
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}
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if(m_ExportAnimationsButton->isChecked())
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GetSkeletonData();
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}
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void Menu::CancelClicked(bool)
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{
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m_DialogPointer->close();
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}
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void Menu::Button1Clicked(bool)
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{
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if (m_ExportAnimationsButton->isChecked()) {
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MGlobal::displayInfo("1 checked!");
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}
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else {
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MGlobal::displayInfo("1 unchecked!");
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}
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}
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void Menu::Button2Clicked(bool)
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{
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if (m_CopyTexturesButton->isChecked()) {
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cout << "2 checked!" << endl;
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}
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else {
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cout << "2 unchecked!" << endl;
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}
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}
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void Menu::Button3Clicked(bool)
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{
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if (m_Button3->isChecked()) {
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cout << "3 checked!" << endl;
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}
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else {
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cout << "3 unchecked!" << endl;
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}
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}
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void Menu::GetMaterialData()
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{
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this->m_MaterialHandler = new Material();
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// Traverse scene and return vector with all materials
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std::vector<MaterialNode>* AllMaterials = m_MaterialHandler->DoIt();
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// Access the colorR component of one material (example)
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cout << AllMaterials->at(0).Color[0] << endl;
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MGlobal::displayInfo(MString() + AllMaterials->at(0).Color[0]);
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}
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void Menu::GetSkeletonData()
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{
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if (MAnimControl::currentTime().unit() != MTime::kNTSCField) {
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MGlobal::displayError(MString() + "Please change to 60 FPS under Preferences/Settings!");
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return;
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}
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this->m_SkeletonHandler = new Skeleton();
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std::vector<std::vector<SkeletonNode>*> AllSkeletons;
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for (unsigned int j = 0; j < m_StartFrameLines.size(); j++) {
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if (m_StartFrameLines[j]->text().isEmpty() == true || m_StartFrameLines[j]->text().isEmpty() == true) {
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MGlobal::displayError(MString() + "Empty Animation Clip(s)");
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return;
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}
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int startFrame = m_StartFrameLines[j]->text().toInt();
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int endFrame = m_EndFrameLines[j]->text().toInt();
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for (int i = startFrame; i < endFrame;++i)
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{
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MAnimControl::setCurrentTime(MTime(i, MTime::kNTSCField));
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MTime time = MAnimControl::currentTime();
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// Traverse scene and return vector with all materials
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AllSkeletons.push_back(m_SkeletonHandler->DoIt());
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}
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//MGlobal::displayInfo(MString() + AllSkeletons.size());
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/*for (int i = 0; i < AllSkeletons.size(); i++)
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{
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std::vector<SkeletonNode>*& thisSkeleton = AllSkeletons.at(i);
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for (int k = 0; k < thisSkeleton->size(); k++)
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{
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for (int j = 0; j < thisSkeleton->at(k).Joints.size(); j++)
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{
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MGlobal::displayInfo(MString() + thisSkeleton->at(k).Joints.at(j).Name.c_str());
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}
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}
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}*/
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}
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}
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Menu::~Menu()
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{
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//delete exportSelectedButton;
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//delete browseButton;
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//delete exportPath;
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//delete fileDialog;
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m_FileDialog->~QFileDialog();
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//delete MaterialHandler;
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} |