58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#ifndef SystemPipeline_h__
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#define SystemPipeline_h__
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#include "../Common.h"
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#include "EventBroker.h"
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#include "System.h"
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#include "World.h"
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class SystemPipeline
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{
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public:
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SystemPipeline(const EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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{ }
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~SystemPipeline()
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{
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for (auto& pair : m_Systems) {
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for (auto& system : pair.second) {
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delete system;
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}
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}
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}
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template <typename T, typename... Arguments>
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void AddSystem(Arguments... args)
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{
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System* system = new T(m_EventBroker, args...);
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if (!system->m_ComponentType.empty()) {
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m_Systems[system->m_ComponentType].push_back(system);
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} else {
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LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
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delete system;
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}
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}
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void Update(World* world, double dt)
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{
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for (auto& pair : m_Systems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->Update(world, component, dt);
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}
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}
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}
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}
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private:
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const EventBroker* m_EventBroker;
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std::unordered_map<std::string, std::vector<System*>> m_Systems;
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};
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#endif |