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axyz/resources/Shaders/Text.frag.glsl
T
viktorljung ef020a3770 Text fixed
2016-01-23 18:17:20 +01:00

17 lines
418 B
GLSL

#version 430
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec4 textColor;
out vec4 sceneColor;
out vec4 bloomColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
vec4 color_result = textColor * sampled;
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0) * sampled;
}