Files
axyz/include/Game/Systems/LifetimeSystem.h
T
Jace 2c0f66d9c7 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00

23 lines
504 B
C++

#ifndef LifetimeSystem_h__
#define LifetimeSystem_h__
#include "Core/System.h"
class LifetimeSystem : public ImpureSystem, PureSystem
{
public:
LifetimeSystem(SystemParams params)
: System(params)
, PureSystem("Lifetime")
{
LOG_INFO("ASDASDASSA");
}
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
private:
std::vector<EntityWrapper> m_Deletions;
};
#endif