150 lines
5.0 KiB
XML
150 lines
5.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.40800047" Y="3.65100026" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Running">
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<Components>
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<c:Animation>
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<AnimationName1>Run</AnimationName1>
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<Weight1>0.5</Weight1>
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<Time1>0.60188997954429357</Time1>
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<Speed1>-1</Speed1>
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<Speed2>1</Speed2>
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<Weight2>0.5</Weight2>
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<Time2>0.96957233017255007</Time2>
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<Time3>0.093923612201312068</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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<Time>0.5</Time>
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</c:AnimationOffset>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.690088332" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="R_Arm_Weapon_Joint">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.161975682" Y="1.06281972" Z="-0.216630161"/>
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<Orientation X="-0.064812161" Y="-0.0739696771" Z="0.143780142"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
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<Radius>10</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="-0.375567257" Y="2.13093901" Z="-0.718547285"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.70588237" R="0.70588237"/>
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<Radius>10</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="-1.96873236" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Scale X="10" Y="1" Z="10"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName1>ShootFastRifle</AnimationName1>
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<Time1>0.056234247235838808</Time1>
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<Speed1>1</Speed1>
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<Speed2>1</Speed2>
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<AnimationName2>Idl</AnimationName2>
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<Weight2>0.5</Weight2>
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<Time2>1.8308673495784191</Time2>
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<AnimationName3>StrafeRigh</AnimationName3>
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<Weight3>0.5</Weight3>
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<Time3>0.32167823998061529</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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