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7e92d6f53f1d83fe03ab7115a04d799f4f59afe6
axyz/include/Game/Systems
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viktorljung ada1bac2a7 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
..
CapturePointSystem.h
Merge remote-tracking branch 'origin/master' into EditorUsefulness
2016-01-21 16:16:35 +01:00
HealthSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
InterpolationSystem.h
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
2016-01-23 11:44:16 +01:00
PlayerHUD.h
HealthMeter
2016-01-23 14:53:17 +01:00
PlayerMovementSystem.h
Source-like movement
2016-01-23 19:45:23 +01:00
PlayerSpawnSystem.h
Infinite respawning for now
2016-01-23 15:06:41 +01:00
RaptorCopterSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
SpawnerSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
WeaponSystem.h
Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
2016-01-21 17:36:47 +01:00
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