Files
axyz/src/Game/Systems/TextFieldReader.cpp
T

55 lines
1.9 KiB
C++

#include "Game/Systems/TextFieldReader.h"
void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cAmmunitionHUD, double dt)
{
if (!entity.HasComponent("Text")) {
return;
}
// Find the entity to read from
const std::string& parentEntityName = cAmmunitionHUD["ParentEntityName"];
EntityWrapper readEntity = entity;
if (!parentEntityName.empty()) {
readEntity = entity.FirstParentByName(parentEntityName);
if (!readEntity.Valid()) {
return;
}
}
// Find the component to read from
const std::string& componentType = cAmmunitionHUD["ComponentType"];
if (componentType.empty() || !readEntity.HasComponent(componentType)) {
return;
}
ComponentWrapper component = readEntity[componentType];
// Find the field to read from
const std::string& fieldName = cAmmunitionHUD["Field"];
if (fieldName.empty() || component.Info.Fields.count(fieldName) == 0) {
return;
}
const ComponentInfo::Field_t& field = component.Info.Fields.at(fieldName);
Field<std::string> text = entity["Text"]["Content"];
if (field.Type == "int") {
text = boost::lexical_cast<std::string>((const int&)component[fieldName]);
} else if (field.Type == "float") {
std::ostringstream ss;
float f = (float)component[fieldName];
ss << std::fixed << std::setprecision(2);
ss << f;
text = ss.str();
} else if (field.Type == "double") {
std::ostringstream ss;
double d = (double)component[fieldName];
ss << std::fixed << std::setprecision(1);
ss << d;
text = ss.str();
} else if (field.Type == "bool") {
text = boost::lexical_cast<std::string>((const bool&)component[fieldName]);
} else if (field.Type == "string") {
text = (const std::string&)component[fieldName];
}
}