53d5736420
Renderstate now also handles the Frambuffer binding.
15 lines
236 B
C++
15 lines
236 B
C++
#ifndef PickingPassState_h__
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#define PickingPassState_h__
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#include "Rendering/RenderState.h"
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class PickingPassState : public RenderState
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{
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public:
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PickingPassState(GLuint frameBuffer);
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~PickingPassState();
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private:
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};
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#endif |