Files
axyz/src/Game/PlayerSystem.cpp
T

22 lines
735 B
C++

#include "PlayerSystem.h"
void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
{
(glm::vec3)player["Velocity"] = glm::vec3(0.f);
if (player["Forward"]) {
((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;
}
if (player["Left"]) {
((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt) * -1;
}
if (player["Back"]) {
((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt);
}
if (player["Right"]) {
((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt);
}
ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform");
(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
}