21 lines
463 B
C++
21 lines
463 B
C++
#ifndef BoostSystem_h__
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#define BoostSystem_h__
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#include "Core/System.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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class BoostSystem : public System
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{
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public:
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BoostSystem(SystemParams params);
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private:
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EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool OnPlayerDamage(Events::PlayerDamage& e);
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std::string DetermineClass(EntityWrapper player);
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};
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#endif |